Hamster Kombat (HMSTR): Integrating Web3 gaming with community-driven crypto assets

Beginner2/25/2025, 10:24:34 AM
Hamster Kombat (HMSTR) is a Telegram-based blockchain game that combines click-to-earn mechanics with exchange simulator gameplay, leading the new trend of Web3 gaming.

Background and core positioning of the Hamster Kombat project

Hamster Kombat is a blockchain game based on Telegram, officially launched in March 2024, combining the ‘crypto asset exchange simulator’ with the ‘play-to-earn’ mechanism. Players act as virtual exchange CEOs, accumulating earnings by clicking coins, completing tasks, and upgrading facilities, and ultimately converting in-game tokens into real crypto assets. The core goal of the project is to attract 1 billion Web2 users to enter the Web3 world through a low-threshold social gaming experience.

undefined
Source:Official promotion of Project X

1.1 Technical Basis and Ecosystem Architecture \

  • Underlying chain support: The project is developed based on The Open Network (TON) blockchain, which supports large-scale user concurrent operations by taking advantage of its high throughput and low fees.
  • Social fission design: Through Telegram’s social communication mechanism, players can invite friends to form “clans” to share revenue and participate in competitive activities, forming a strong community stickiness.
  • Economic model closed loop: In-game token $HMSTR is both an incentive tool and a medium for ecological governance, and will expand to NFT markets, advertising networks, and third-party game integrations in the future.

undefined

Source:Hamster Kombat Official Website

HMSTR Token Economic Model and Market Performance

2.1 Token Distribution and Scarcity Mechanism

  • Total supply and circulation: HMSTR has a maximum supply of 100 billion coins, with a current circulating supply of 64.375 billion coins (64.38%), and a market capitalization of $113 million, ranking 185th in the global cryptocurrency market capitalization.
  • Airdrops and distribution: 60% of the tokens are distributed to players through airdrops, and the remaining portion is used for liquidity provision, ecological cooperation, and developer incentives.
  • Burn and Buyback: The project plans to use advertising revenue to regularly repurchase and burn tokens to enhance scarcity. For example, in December 2024, the advertising network will be launched, with 20% of the income used for this purpose.

undefined

Source:Project Whitepaper \

2.2 Recent market data (as of February 15, 2025)

Current price: $0.001762
24-hour high: $0.001782
24-hour low: $0.001705
7-day increase: +10.12%
Historical high: $0.013272
Circulating Market Cap: $1.13 billion
undefined
Data Source:Gate.io Innovation Zone

Hamster Kombat project development roadmap

3.1 Key Milestones (2024-2025)

  • Fourth quarter of 2024:
    • Launched the Progressive Web App (PWA) for cross-platform game access.
    • Integrate external payment systems, support mixed payments of fiat and crypto assets.
  • First Quarter of 2025:
    • Release two flagship games, fully integrated into the HMSTR token economy.
    • Activate the “Real Money Trading” (RMT) feature, which allows players to trade game assets.
  • Q2 2025:
    • Launch user-generated content (UGC) tools and internal NFT marketplace to enhance ecosystem diversity.

undefined
Source:Hamster Kombat official website

3.2 Competitive Advantage Analysis

  1. Explosive user growth: Attracting 239 million users within 81 days of launch, setting a new record in Telegram’s gaming history.
  2. Mixed economic model: Combine the ease of use of Web2 with the asset ownership of Web3 to lower the barrier to entry for new users.
  3. Community-driven governance: Ensure long-term participation through the ‘squad’ mechanism and airdrop ownership strategy (11.25% token distribution unlocked over 10 months).

undefined
Source:Hamster Kombat tg Game

Hamster Kombat user size and fan base

As a Tap-to-Earn game based on Telegram, Hamster Kombat has built a large user base and active community ecosystem with its innovative gameplay and Web3 economic model. Here is a detailed analysis of its user scale and fan sources:

4.1 User base and community size

Social media influence

  • Telegram Community: The main group has 43.86 million fans, and there are also multiple sub-channels (such hamster_kombat_chat_2With a fan base of 50,700 (covering different languages and functions), the total user base is close to 44 million.
  • @HamsterKombat_Official“YouTube Channel: Current subscription reached 35.8 million, 264 videos posted, popularizing blockchain knowledge through ‘Hamster Academy’ and attracting a large number of crypto beginners.
  • Twitter/X: 13.3 million followers, with a focus on game updates and market dynamics, and frequent interaction.
  • Discord CommunityMembers number 45.59 thousand, providing real-time communication and support for players.

Social Media Data and Function Overview (as of 2025/02/15)

4.2 Fan Source and Growth Drivers

Organic traffic to the Telegram ecosystem

The game is built into the Telegram platform, directly reaching its massive user base (over 900 million monthly active users), and achieving viral spread through an invitation reward mechanism (ordinary users can get 2000 points for inviting, and Premium users can get 25,000 points).

Play-to-Earn Economic Model

Token incentives: Players earn points by clicking, synthesizing cards to increase passive income, and the future airdrop expectation of the token HMSTR (especially attractive to crypto investors).

Daily tasks and activities: such as the ‘Daily Cipher’ password challenge (enter the code through Morse code, daily rewards can reach up to 1 million points), continuous check-in rewards, etc., continuously stimulate participation.

Educational content and community culture \

Hamster Academy: The YouTube channel uses the image of hamsters to popularize the knowledge of blockchain, TON network, etc., lowering the barrier to entry for Web3 and attracting non-crypto native users.

Synthetic cards and collaborative gameplay: Players need to guess the daily synthetic combinations through community communication, promote interaction between users, and form a UGC (User Generated Content) ecosystem.

4.3 Future Potential of the Community

Hamster Kombat plans to launch more features in 2025 (such as Squad Kombat, NFT assets, external payment systems), and continue to maintain long-term activity through phased airdrops and token lock-up mechanisms (11.25% tokens unlocked over 10 months). Its three-dimensional model of “game + social + education” may become a benchmark case for large-scale adoption of Web3.

Opportunities and challenges for Hamster Kombat

Opportunity \

  1. Innovative models drive user growth
    The first “play-to-earn + exchange simulator” gameplay introduces hundreds of millions of Web2 users into the Web3 ecosystem through a low-threshold social fission mechanism. Relying on Telegram’s monthly active traffic pool of over 900 million, it attracted 239 million users in 81 days, setting an industry record.
  2. Sustainable Economic Model
- Token value anchoring: advertising revenue repurchase and destruction mechanism with multi-stage airdrop strategy to balance supply and demand relationships.
- Ecosystem scalability: Clear technology roadmap (cross-platform, NFT marketplace, UGC tools) to enhance ecosystem diversity.
  1. Structured Community Ecosystem
    Build a multi-level community matrix:
- Core layer: 78 million registered players and 31 million daily active users form a highly sticky group;
- Propagation Layer: 43.86 million Telegram subscribers continue to acquire customers through task fission;
- Broad user base: 35.8 million YouTube subscribers complete blockchain education penetration.

challenge

  1. Economic model stress testing
- Token release concentration: 64.38% is currently in circulation, and 11.25% will be unlocked in the next 10 months.
- User retention test: If the token price fluctuates significantly, it may weaken the incentive effect of 'earn coins by clicking'.
  1. Technology Delivery Risk
    In 2025, planning functions (such as RMT real money trading, NFT marketplace) need to address the dual challenges of compliance review and system security.
  2. Competition in the market has intensified
    Web3 gaming track has significant head effect, continuous innovation is needed to avoid user diversion by homogeneous products.

summary

Hamster Kombat serves as a bridge for Web2 users to enter Web3 through the ‘gamified finance + social fission’ model. Its core strengths lie in traffic capture capabilities (Telegram ecosystem) and closed-loop economic model design (token destruction + ad revenue binding). Long-term value depends on whether the team can maintain economic system stability and technical delivery pace during the process of breaking through the 1 billion user scale. If successful, it may become an innovator in the paradigm shift of blockchain games from ‘speculation-driven’ to ‘utility value-driven’.

Author: Sakura
* The information is not intended to be and does not constitute financial advice or any other recommendation of any sort offered or endorsed by Gate.io.
* This article may not be reproduced, transmitted or copied without referencing Gate.io. Contravention is an infringement of Copyright Act and may be subject to legal action.

Hamster Kombat (HMSTR): Integrating Web3 gaming with community-driven crypto assets

Beginner2/25/2025, 10:24:34 AM
Hamster Kombat (HMSTR) is a Telegram-based blockchain game that combines click-to-earn mechanics with exchange simulator gameplay, leading the new trend of Web3 gaming.

Background and core positioning of the Hamster Kombat project

Hamster Kombat is a blockchain game based on Telegram, officially launched in March 2024, combining the ‘crypto asset exchange simulator’ with the ‘play-to-earn’ mechanism. Players act as virtual exchange CEOs, accumulating earnings by clicking coins, completing tasks, and upgrading facilities, and ultimately converting in-game tokens into real crypto assets. The core goal of the project is to attract 1 billion Web2 users to enter the Web3 world through a low-threshold social gaming experience.

undefined
Source:Official promotion of Project X

1.1 Technical Basis and Ecosystem Architecture \

  • Underlying chain support: The project is developed based on The Open Network (TON) blockchain, which supports large-scale user concurrent operations by taking advantage of its high throughput and low fees.
  • Social fission design: Through Telegram’s social communication mechanism, players can invite friends to form “clans” to share revenue and participate in competitive activities, forming a strong community stickiness.
  • Economic model closed loop: In-game token $HMSTR is both an incentive tool and a medium for ecological governance, and will expand to NFT markets, advertising networks, and third-party game integrations in the future.

undefined

Source:Hamster Kombat Official Website

HMSTR Token Economic Model and Market Performance

2.1 Token Distribution and Scarcity Mechanism

  • Total supply and circulation: HMSTR has a maximum supply of 100 billion coins, with a current circulating supply of 64.375 billion coins (64.38%), and a market capitalization of $113 million, ranking 185th in the global cryptocurrency market capitalization.
  • Airdrops and distribution: 60% of the tokens are distributed to players through airdrops, and the remaining portion is used for liquidity provision, ecological cooperation, and developer incentives.
  • Burn and Buyback: The project plans to use advertising revenue to regularly repurchase and burn tokens to enhance scarcity. For example, in December 2024, the advertising network will be launched, with 20% of the income used for this purpose.

undefined

Source:Project Whitepaper \

2.2 Recent market data (as of February 15, 2025)

Current price: $0.001762
24-hour high: $0.001782
24-hour low: $0.001705
7-day increase: +10.12%
Historical high: $0.013272
Circulating Market Cap: $1.13 billion
undefined
Data Source:Gate.io Innovation Zone

Hamster Kombat project development roadmap

3.1 Key Milestones (2024-2025)

  • Fourth quarter of 2024:
    • Launched the Progressive Web App (PWA) for cross-platform game access.
    • Integrate external payment systems, support mixed payments of fiat and crypto assets.
  • First Quarter of 2025:
    • Release two flagship games, fully integrated into the HMSTR token economy.
    • Activate the “Real Money Trading” (RMT) feature, which allows players to trade game assets.
  • Q2 2025:
    • Launch user-generated content (UGC) tools and internal NFT marketplace to enhance ecosystem diversity.

undefined
Source:Hamster Kombat official website

3.2 Competitive Advantage Analysis

  1. Explosive user growth: Attracting 239 million users within 81 days of launch, setting a new record in Telegram’s gaming history.
  2. Mixed economic model: Combine the ease of use of Web2 with the asset ownership of Web3 to lower the barrier to entry for new users.
  3. Community-driven governance: Ensure long-term participation through the ‘squad’ mechanism and airdrop ownership strategy (11.25% token distribution unlocked over 10 months).

undefined
Source:Hamster Kombat tg Game

Hamster Kombat user size and fan base

As a Tap-to-Earn game based on Telegram, Hamster Kombat has built a large user base and active community ecosystem with its innovative gameplay and Web3 economic model. Here is a detailed analysis of its user scale and fan sources:

4.1 User base and community size

Social media influence

  • Telegram Community: The main group has 43.86 million fans, and there are also multiple sub-channels (such hamster_kombat_chat_2With a fan base of 50,700 (covering different languages and functions), the total user base is close to 44 million.
  • @HamsterKombat_Official“YouTube Channel: Current subscription reached 35.8 million, 264 videos posted, popularizing blockchain knowledge through ‘Hamster Academy’ and attracting a large number of crypto beginners.
  • Twitter/X: 13.3 million followers, with a focus on game updates and market dynamics, and frequent interaction.
  • Discord CommunityMembers number 45.59 thousand, providing real-time communication and support for players.

Social Media Data and Function Overview (as of 2025/02/15)

4.2 Fan Source and Growth Drivers

Organic traffic to the Telegram ecosystem

The game is built into the Telegram platform, directly reaching its massive user base (over 900 million monthly active users), and achieving viral spread through an invitation reward mechanism (ordinary users can get 2000 points for inviting, and Premium users can get 25,000 points).

Play-to-Earn Economic Model

Token incentives: Players earn points by clicking, synthesizing cards to increase passive income, and the future airdrop expectation of the token HMSTR (especially attractive to crypto investors).

Daily tasks and activities: such as the ‘Daily Cipher’ password challenge (enter the code through Morse code, daily rewards can reach up to 1 million points), continuous check-in rewards, etc., continuously stimulate participation.

Educational content and community culture \

Hamster Academy: The YouTube channel uses the image of hamsters to popularize the knowledge of blockchain, TON network, etc., lowering the barrier to entry for Web3 and attracting non-crypto native users.

Synthetic cards and collaborative gameplay: Players need to guess the daily synthetic combinations through community communication, promote interaction between users, and form a UGC (User Generated Content) ecosystem.

4.3 Future Potential of the Community

Hamster Kombat plans to launch more features in 2025 (such as Squad Kombat, NFT assets, external payment systems), and continue to maintain long-term activity through phased airdrops and token lock-up mechanisms (11.25% tokens unlocked over 10 months). Its three-dimensional model of “game + social + education” may become a benchmark case for large-scale adoption of Web3.

Opportunities and challenges for Hamster Kombat

Opportunity \

  1. Innovative models drive user growth
    The first “play-to-earn + exchange simulator” gameplay introduces hundreds of millions of Web2 users into the Web3 ecosystem through a low-threshold social fission mechanism. Relying on Telegram’s monthly active traffic pool of over 900 million, it attracted 239 million users in 81 days, setting an industry record.
  2. Sustainable Economic Model
- Token value anchoring: advertising revenue repurchase and destruction mechanism with multi-stage airdrop strategy to balance supply and demand relationships.
- Ecosystem scalability: Clear technology roadmap (cross-platform, NFT marketplace, UGC tools) to enhance ecosystem diversity.
  1. Structured Community Ecosystem
    Build a multi-level community matrix:
- Core layer: 78 million registered players and 31 million daily active users form a highly sticky group;
- Propagation Layer: 43.86 million Telegram subscribers continue to acquire customers through task fission;
- Broad user base: 35.8 million YouTube subscribers complete blockchain education penetration.

challenge

  1. Economic model stress testing
- Token release concentration: 64.38% is currently in circulation, and 11.25% will be unlocked in the next 10 months.
- User retention test: If the token price fluctuates significantly, it may weaken the incentive effect of 'earn coins by clicking'.
  1. Technology Delivery Risk
    In 2025, planning functions (such as RMT real money trading, NFT marketplace) need to address the dual challenges of compliance review and system security.
  2. Competition in the market has intensified
    Web3 gaming track has significant head effect, continuous innovation is needed to avoid user diversion by homogeneous products.

summary

Hamster Kombat serves as a bridge for Web2 users to enter Web3 through the ‘gamified finance + social fission’ model. Its core strengths lie in traffic capture capabilities (Telegram ecosystem) and closed-loop economic model design (token destruction + ad revenue binding). Long-term value depends on whether the team can maintain economic system stability and technical delivery pace during the process of breaking through the 1 billion user scale. If successful, it may become an innovator in the paradigm shift of blockchain games from ‘speculation-driven’ to ‘utility value-driven’.

Author: Sakura
* The information is not intended to be and does not constitute financial advice or any other recommendation of any sort offered or endorsed by Gate.io.
* This article may not be reproduced, transmitted or copied without referencing Gate.io. Contravention is an infringement of Copyright Act and may be subject to legal action.
Start Now
Sign up and get a
$100
Voucher!