Hamster Kombat is a blockchain game based on Telegram, officially launched in March 2024, combining the ‘crypto asset exchange simulator’ with the ‘play-to-earn’ mechanism. Players act as virtual exchange CEOs, accumulating earnings by clicking coins, completing tasks, and upgrading facilities, and ultimately converting in-game tokens into real crypto assets. The core goal of the project is to attract 1 billion Web2 users to enter the Web3 world through a low-threshold social gaming experience.
Source:Official promotion of Project X
1.1 Technical Basis and Ecosystem Architecture \
Source:Hamster Kombat Official Website
Source:Project Whitepaper \
Current price: $0.001762
24-hour high: $0.001782
24-hour low: $0.001705
7-day increase: +10.12%
Historical high: $0.013272
Circulating Market Cap: $1.13 billion
Data Source:Gate.io Innovation Zone
Source:Hamster Kombat official website
Source:Hamster Kombat tg Game
As a Tap-to-Earn game based on Telegram, Hamster Kombat has built a large user base and active community ecosystem with its innovative gameplay and Web3 economic model. Here is a detailed analysis of its user scale and fan sources:
Social media influence
Social Media Data and Function Overview (as of 2025/02/15)
Organic traffic to the Telegram ecosystem
The game is built into the Telegram platform, directly reaching its massive user base (over 900 million monthly active users), and achieving viral spread through an invitation reward mechanism (ordinary users can get 2000 points for inviting, and Premium users can get 25,000 points).
Play-to-Earn Economic Model
Token incentives: Players earn points by clicking, synthesizing cards to increase passive income, and the future airdrop expectation of the token HMSTR (especially attractive to crypto investors).
Daily tasks and activities: such as the ‘Daily Cipher’ password challenge (enter the code through Morse code, daily rewards can reach up to 1 million points), continuous check-in rewards, etc., continuously stimulate participation.
Educational content and community culture \
Hamster Academy: The YouTube channel uses the image of hamsters to popularize the knowledge of blockchain, TON network, etc., lowering the barrier to entry for Web3 and attracting non-crypto native users.
Synthetic cards and collaborative gameplay: Players need to guess the daily synthetic combinations through community communication, promote interaction between users, and form a UGC (User Generated Content) ecosystem.
Hamster Kombat plans to launch more features in 2025 (such as Squad Kombat, NFT assets, external payment systems), and continue to maintain long-term activity through phased airdrops and token lock-up mechanisms (11.25% tokens unlocked over 10 months). Its three-dimensional model of “game + social + education” may become a benchmark case for large-scale adoption of Web3.
- Token value anchoring: advertising revenue repurchase and destruction mechanism with multi-stage airdrop strategy to balance supply and demand relationships.
- Ecosystem scalability: Clear technology roadmap (cross-platform, NFT marketplace, UGC tools) to enhance ecosystem diversity.
- Core layer: 78 million registered players and 31 million daily active users form a highly sticky group;
- Propagation Layer: 43.86 million Telegram subscribers continue to acquire customers through task fission;
- Broad user base: 35.8 million YouTube subscribers complete blockchain education penetration.
- Token release concentration: 64.38% is currently in circulation, and 11.25% will be unlocked in the next 10 months.
- User retention test: If the token price fluctuates significantly, it may weaken the incentive effect of 'earn coins by clicking'.
Hamster Kombat serves as a bridge for Web2 users to enter Web3 through the ‘gamified finance + social fission’ model. Its core strengths lie in traffic capture capabilities (Telegram ecosystem) and closed-loop economic model design (token destruction + ad revenue binding). Long-term value depends on whether the team can maintain economic system stability and technical delivery pace during the process of breaking through the 1 billion user scale. If successful, it may become an innovator in the paradigm shift of blockchain games from ‘speculation-driven’ to ‘utility value-driven’.
Hamster Kombat is a blockchain game based on Telegram, officially launched in March 2024, combining the ‘crypto asset exchange simulator’ with the ‘play-to-earn’ mechanism. Players act as virtual exchange CEOs, accumulating earnings by clicking coins, completing tasks, and upgrading facilities, and ultimately converting in-game tokens into real crypto assets. The core goal of the project is to attract 1 billion Web2 users to enter the Web3 world through a low-threshold social gaming experience.
Source:Official promotion of Project X
1.1 Technical Basis and Ecosystem Architecture \
Source:Hamster Kombat Official Website
Source:Project Whitepaper \
Current price: $0.001762
24-hour high: $0.001782
24-hour low: $0.001705
7-day increase: +10.12%
Historical high: $0.013272
Circulating Market Cap: $1.13 billion
Data Source:Gate.io Innovation Zone
Source:Hamster Kombat official website
Source:Hamster Kombat tg Game
As a Tap-to-Earn game based on Telegram, Hamster Kombat has built a large user base and active community ecosystem with its innovative gameplay and Web3 economic model. Here is a detailed analysis of its user scale and fan sources:
Social media influence
Social Media Data and Function Overview (as of 2025/02/15)
Organic traffic to the Telegram ecosystem
The game is built into the Telegram platform, directly reaching its massive user base (over 900 million monthly active users), and achieving viral spread through an invitation reward mechanism (ordinary users can get 2000 points for inviting, and Premium users can get 25,000 points).
Play-to-Earn Economic Model
Token incentives: Players earn points by clicking, synthesizing cards to increase passive income, and the future airdrop expectation of the token HMSTR (especially attractive to crypto investors).
Daily tasks and activities: such as the ‘Daily Cipher’ password challenge (enter the code through Morse code, daily rewards can reach up to 1 million points), continuous check-in rewards, etc., continuously stimulate participation.
Educational content and community culture \
Hamster Academy: The YouTube channel uses the image of hamsters to popularize the knowledge of blockchain, TON network, etc., lowering the barrier to entry for Web3 and attracting non-crypto native users.
Synthetic cards and collaborative gameplay: Players need to guess the daily synthetic combinations through community communication, promote interaction between users, and form a UGC (User Generated Content) ecosystem.
Hamster Kombat plans to launch more features in 2025 (such as Squad Kombat, NFT assets, external payment systems), and continue to maintain long-term activity through phased airdrops and token lock-up mechanisms (11.25% tokens unlocked over 10 months). Its three-dimensional model of “game + social + education” may become a benchmark case for large-scale adoption of Web3.
- Token value anchoring: advertising revenue repurchase and destruction mechanism with multi-stage airdrop strategy to balance supply and demand relationships.
- Ecosystem scalability: Clear technology roadmap (cross-platform, NFT marketplace, UGC tools) to enhance ecosystem diversity.
- Core layer: 78 million registered players and 31 million daily active users form a highly sticky group;
- Propagation Layer: 43.86 million Telegram subscribers continue to acquire customers through task fission;
- Broad user base: 35.8 million YouTube subscribers complete blockchain education penetration.
- Token release concentration: 64.38% is currently in circulation, and 11.25% will be unlocked in the next 10 months.
- User retention test: If the token price fluctuates significantly, it may weaken the incentive effect of 'earn coins by clicking'.
Hamster Kombat serves as a bridge for Web2 users to enter Web3 through the ‘gamified finance + social fission’ model. Its core strengths lie in traffic capture capabilities (Telegram ecosystem) and closed-loop economic model design (token destruction + ad revenue binding). Long-term value depends on whether the team can maintain economic system stability and technical delivery pace during the process of breaking through the 1 billion user scale. If successful, it may become an innovator in the paradigm shift of blockchain games from ‘speculation-driven’ to ‘utility value-driven’.