Forward the Original Title‘Harsh Reality: The Three Major Contradictions in the Current Airdrop Market’
The current airdrop market has become a ruthless competition driven purely by self-interest. On one hand, project teams tacitly allow data manipulation to attract funding, only to conduct large-scale purges before distributing airdrops. On the other hand, airdrop hunters engage in a high-stakes game of chance, caught in the dilemma of “If you farm, you might not get anything, but if you don’t farm, you’ll definitely get nothing.” This referee-less game exposes the most pressing contradictions in the airdrop market—the stark divide between inflated data and real value, and the conflict between short-term gains and long-term ecosystem sustainability. Leveraging data from 100 airdrop projects in 2024, Lao Dong unveils the latest trends and hidden rules of the airdrop game—Who is profiting? Who is being exploited?
Core Conflict: The Need for Data Growth (Creating a Bubble) vs. Controlling Token Outflow (Eliminating the Bubble)
“We know that over 80% of the addresses belong to farming studios, but we still rely on them for the ecosystem’s initial traction.” — CTO of an L2 Protocol
Before the Token Generation Event (TGE), project teams face a tough dilemma:
Lao Dong has compiled the airdrop rules of 100 projects in 2024 and categorized the distribution of different airdrop types.
Based on project data analysis, interaction-based airdrops, NFT-holding airdrops, and points-based airdrops currently dominate the market as the three main mechanisms.
Other airdrop methods, such as staking, developer rewards, and voting-based distributions, serve as different ways for projects to filter recipients. However, lack of transparency, insider trading, and hidden rules continue to cast doubt on the fairness of airdrops in the current market.
The current market is a zero-sum game with limited resources, making it impossible to have everything. Project teams cannot simultaneously satisfy the interests of themselves, VCs, users, and exchanges, and must allocate benefits and extract value through dynamic game theory. Faced with the contradictions of airdrop incentives, project teams typically adopt two strategies:
Core Conflict: No participation means definitely no rewards vs. Participation doesn’t guarantee rewards
Participants also faced a dilemma:
Users are forced to generate large amounts of data and activity to compete for limited rewards. However, complex and opaque rules combined with strict screening criteria make it difficult for participants to predict their actual returns.
Among 100 projects in 2024, 32 explicitly check for Sybil attacks. Most projects’ screening criteria are not public, and the review process is a complete black box operation controlled entirely by project teams, leaving users like lambs to the slaughter, subject to arbitrary judgment. Below is an analysis of Sybil types:
The core criteria for project teams to screen Sybil accounts include:
To survive in this airdrop game, funds and luck alone are far from enough. You also need more sophisticated interaction strategies, stronger technical support, enhanced counter-surveillance capabilities, and continuous investment and persistence.
Core Conflict: Shared Loss VS Shared Prosperity
In the game of airdrop incentives, project teams and farmers have formed a “symbiotic” relationship with closely intertwined destinies:
Dynamic Game Theory:
The essence of airdrops is a dynamic game of interests between project teams and users. For farmers to secure steady returns, they must refine their strategies, improve interaction quality, and even build long-term value; for project teams, they shouldn’t deliberately pursue financing or major exchange listings, and their core task shouldn’t be how to manipulate users to create short-term prosperity, but rather how to build a long-term sustainable ecosystem that truly provides value support.
Forward the Original Title‘Harsh Reality: The Three Major Contradictions in the Current Airdrop Market’
The current airdrop market has become a ruthless competition driven purely by self-interest. On one hand, project teams tacitly allow data manipulation to attract funding, only to conduct large-scale purges before distributing airdrops. On the other hand, airdrop hunters engage in a high-stakes game of chance, caught in the dilemma of “If you farm, you might not get anything, but if you don’t farm, you’ll definitely get nothing.” This referee-less game exposes the most pressing contradictions in the airdrop market—the stark divide between inflated data and real value, and the conflict between short-term gains and long-term ecosystem sustainability. Leveraging data from 100 airdrop projects in 2024, Lao Dong unveils the latest trends and hidden rules of the airdrop game—Who is profiting? Who is being exploited?
Core Conflict: The Need for Data Growth (Creating a Bubble) vs. Controlling Token Outflow (Eliminating the Bubble)
“We know that over 80% of the addresses belong to farming studios, but we still rely on them for the ecosystem’s initial traction.” — CTO of an L2 Protocol
Before the Token Generation Event (TGE), project teams face a tough dilemma:
Lao Dong has compiled the airdrop rules of 100 projects in 2024 and categorized the distribution of different airdrop types.
Based on project data analysis, interaction-based airdrops, NFT-holding airdrops, and points-based airdrops currently dominate the market as the three main mechanisms.
Other airdrop methods, such as staking, developer rewards, and voting-based distributions, serve as different ways for projects to filter recipients. However, lack of transparency, insider trading, and hidden rules continue to cast doubt on the fairness of airdrops in the current market.
The current market is a zero-sum game with limited resources, making it impossible to have everything. Project teams cannot simultaneously satisfy the interests of themselves, VCs, users, and exchanges, and must allocate benefits and extract value through dynamic game theory. Faced with the contradictions of airdrop incentives, project teams typically adopt two strategies:
Core Conflict: No participation means definitely no rewards vs. Participation doesn’t guarantee rewards
Participants also faced a dilemma:
Users are forced to generate large amounts of data and activity to compete for limited rewards. However, complex and opaque rules combined with strict screening criteria make it difficult for participants to predict their actual returns.
Among 100 projects in 2024, 32 explicitly check for Sybil attacks. Most projects’ screening criteria are not public, and the review process is a complete black box operation controlled entirely by project teams, leaving users like lambs to the slaughter, subject to arbitrary judgment. Below is an analysis of Sybil types:
The core criteria for project teams to screen Sybil accounts include:
To survive in this airdrop game, funds and luck alone are far from enough. You also need more sophisticated interaction strategies, stronger technical support, enhanced counter-surveillance capabilities, and continuous investment and persistence.
Core Conflict: Shared Loss VS Shared Prosperity
In the game of airdrop incentives, project teams and farmers have formed a “symbiotic” relationship with closely intertwined destinies:
Dynamic Game Theory:
The essence of airdrops is a dynamic game of interests between project teams and users. For farmers to secure steady returns, they must refine their strategies, improve interaction quality, and even build long-term value; for project teams, they shouldn’t deliberately pursue financing or major exchange listings, and their core task shouldn’t be how to manipulate users to create short-term prosperity, but rather how to build a long-term sustainable ecosystem that truly provides value support.